01
NEW PLAYER
THE BIG 6
My starting framework for the six areas I think new players should understand early: ship fitting, the market, navigation, PvP/combat, corporations/community and skill progression.
FITTINGMARKETNAVIGATIONPVPCORPSSKILLS
Not an EVE encyclopedia. Just the categories, notes and resources I personally wanted to keep handy.
My starting framework for the six areas I think new players should understand early: ship fitting, the market, navigation, PvP/combat, corporations/community and skill progression.
Notes and references for fighting in EVE: faction warfare, nullsec, gate camps, piracy, solo PvP, fleet combat, target selection, positioning and reading battle reports.
Missions, exploration, mining and industry, incursions, ratting and the different ways I think about making money without turning the game into a second job.
Ship fitting, module choices, skill plans and training toward ships you actually want to fly instead of blindly following a giant queue.